Our studio is based in Helsinki metropolitan area in Finland, a safe country, with exceptional quality of life, free education and pristine nature at your doorstep.On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions. We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further.We believe in and support work-life balance. We work in an environment that values both individual and team-work, ensuring that everyone's voice is heard & workload stays sensible.At Remedy you get to work on awesome, memorable game experiences for our players, in a studio where your input is valued and your creative freedom is encouraged.You can give and take constructive feedback while interacting with leads, publishers and other team members, using it to improve the product.Your technical capabilities allow you to understand complex concepts and create first-pass technical implementations of features yourself.You can drive core game features from concept to release, you are experienced with AI systems and have shipped one or more titles in a similar role.You are able to prototype and implement features using Unreal Blueprints and/or C++.You have a good understanding of rational game design principles and the role of AI in gameplay loops.You are knowledgeable about AI and NPC behavior design best practices, with a focus on iterating quickly.You are an experienced Gameplay or AI Designer and ideally you shipped one or more one or more F2P / GaaS title.You will work closely with programmers, character and VFX artists, animators and audio designers to bring the vision to final quality, evangelizing AI features to level designers and environment artists.During the production stage you will be creating and maintaining behavior trees, environment queries from early prototypes all the way through final implementation and polish.You will write creative and technical design specs, and prototype enemy behaviors and abilities. You will be pitching new enemy archetypes and boss fights that fit the vision, gameplay and creative pillars of the game. ![]() You'll get to design and prototype AI features with the support and direction of the Lead Gameplay Designer and the Game Director. ![]() If you're ready to take on this exciting challenge and make a significant contribution to the Vanguard project, keep scrolling What you get to do: The game is developed with Unreal Engine for PC and console platforms.Īt Remedy Entertainment, we value diversity and are committed to creating a safe and inclusive workplace for all team members. ![]() Vanguard is a is a free-to-play, co-operative PvE shooter that combines Remedy's narrative expertise and action gameplay into an immersive multiplayer experience. At the same time, you will have the support of a solid and experienced team. In this role, you will work with some of the best AI tools in the industry, having a lot of autonomy and creative control over every aspect of the game's NPCs. ![]() Would you like to be the feature owner for AI – combat and non-combat NPCs in the game – and contribute significantly to the second-to-second and hour-to-hour game loop? Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Principal Gameplay Designer(AI) for a new exciting multiplayer game(F2P/GaaS)
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